Sunday, May 17, 2020

Video Games The Dominance Game - 1184 Words

The Dominance game â€Å"None of it will come as a surprise to anyone who’s remotely familiar with video games. For decades, players have been rewarded with flesh, sex and innuendo for progress in games spanning the original â€Å"Metroid† to the most recent â€Å"Grand Theft Auto.†Ã¢â‚¬  (Beres) The stereotype â€Å"gamer† used to be a nerdy, white, young male, in fact that image has been changing over the past couple years. Females nowadays are starting to play video games more and more but the video game industry is putting out an image of females that is just unrealistic, their bodies and or looks, their personalities and actions. Young girls could be playing the games like â€Å"Grand Theft Auto† and begin to watch the female characters and start to think and or believe that she is less than perfect in everyone else s eyes. Young boys who play these games like â€Å"Grand Theft Auto† or â€Å"Call of Duty†, the images of th e female characters have major potential to destroy their (the male s) personal views of females. While women are not the targeted audience of action-adventure and role-playing video games. The gaming industry should have more female characters that are more realistic to women and less sexualized because women aren t objects to be owned and the female characters on video games not only destroy females view on themselves, but also young males view’s on women. While are the man main target audience of action-adventure and role-playing video games, â€Å"research shows that womenShow MoreRelatedThe Positive and Negative Aspects of Video Games in Society968 Words   |  4 Pagesprominent in our culture is video games. As it is becoming more prominent, it is also evolving throughout the years. Video games now are becoming more complex and influential in our society. 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By narrowing down ‘technology’ to strictly the effects of video games, in this example, one can look at exactly how violent games effect the moral outlook of children who use said games. As of 2005 the video game industry account for approximately $29 billion in the US alone (Wong, 2006) and 53% of video games played by first to third graders contained violence (Funk, 2005).Read MoreEssay on Video Games: Good or Bad?1112 Words   |  5 Pagesinstead. The urge to play â€Å"just one more level† before starting that homework or doing those chores can be quite distracting. But are video games really as awful as Mom exclaims or as brutal as those TV ads depict? It turns out that video games can have a strong impact on participants’ lives in both positive as well as negative ways. When imagining the typical video gamer, one might envision the stereotypical overweight, slightly nerdy looking man who traps himself within his basement till two everyRead MoreViolence of Video Games Essay1204 Words   |  5 Pageseither kill you, or become very harmful to your well being if you consume too much of it. We could certainly compare the â€Å"overconsumption† of video games with violence to the above with added danger. The fact that video games are addictive as can be seen by anyone with experience of playing or the people in our lives who fell under the spell of video games. Obviously, they get absorbed and obsessed over the virtual world and sometimes forget their responsibilities and obligations. The virtual worldRead MoreThe Effects Of Video Games On Gender Socialization And Aggressive Behavior By Tracy L. Dietz1534 Words   |  7 PagesOver time video games have drastically changed its contents and through the use of media it has become very popular among the people of all ages. The article, â€Å"An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior† by Tracy L. Dietz portrays the impact of video-games in gender roles in our society. Through the usage of samples in the experiment shows that the video games tend to have more male characters rather than female

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